Bring 10 Thick Leather to Pratt McGrubben in Feathermoon Stronghold.
<Name>, you're becoming quite skilled as a leatherworker! I know some patterns you might be interested in... Wild Leather armor! Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there. The armor made using it is second to none for people of your skill, guaranteed.
I'll teach this to you, but you'll be working for me for a while. The first cost is simply ten pieces of thick leather. After this, we'll talk specifics.
Like I said, you'll be working for me while you learn about Wild Leather armor. Because wildvines are both potent and chaotic, it yields a random but strong benefit to the already strong armor you will be making. This knowledge, however, was not easy for me to come by.
The initial cost to begin this process is ten pieces of thick leather.
Once that is done, we'll get to the work you need to do in order to obtain the patterns.
Well <name>, I'm glad to have you on board. You've made a smart decision as a leatherworker; those who wear leather armor will be clamoring to you once you learn how to make any of the Wild Leather armor pieces.
Let's get to work - where do you want to start?
I can confirm a level 37 logging the quest, but my LW skill was high enough for me to use a Salt Shaker on all three of the charas that did this: in other words, 250. I suspect that 225 (and maybe Artisan training) is necessary before you can log it.
As for getting to Pratt in the first place, all three of my charas that completed this quest chain swam down from Desolace. It's the safest route if you swing wide around the northern coast of Ferelas.
[img]http://206.110.20.132/~mchin/images/sig.php.png[/img]
Edited, Thu Jun 8 15:23:33 2006
All went well until I approached the Horde Camp Mojache in Feralas. I went to the left of the path, ran into a lvl 40 bear who saw through prowl and it went to hell and a handbasket from there. I went cheetah & managed to evade him, after narrowly avoiding a fall over a cliff with a waterfall, only to be done in by a group of wolves (Longtooth Howlers) that I couldn't outrun. They saved the killing blow, placing me right in the middle of their den area, making for a sticky corpse recovery.
Scouting the area as a ghost, the area looks impossible from the right side, so I scratched my travel plans & rezzed myself and made a quick dash back towards 1K Needles & picked up the flight path at Thalanaar, which I missed on the way in.
If you choose to go this way, before you take the grassy pathway leading into Feralas, look to your left and you will see a small grouping of NE's with the flightmaster & Caryssia Moonhunter, the quest giver for Tribal LW. Get your flightpath first.
Logically it didn't make sense that this should be so hard at an appropriate level. I'm convinced that how I completed this is the way the quest was designed to be completed...by the sea. Since the Tribal leather is primarily for druids, this way uses the druid's skills the best...swimming, prowl, etc.
I used http://mapwow.com/ to determine where a good entrance was and started swimming the sea wall at The Zoram Strand in Ashenvale. I'd hoped to go on land at Stonetalon Peaks to pick up a flight path, but I never found an opening.
Continuing on to Desolace, there was a beach clearing in the beginning of the zone. You will see an island to the right & a shipwreck that are associated with various quests. Naga's (Slitherblades) & assorted crustaceans are in the water. On land I only saw a far away elemental & hid from a passing giant (Deepstrider Searcher) who returned to the water. Figuring there would be less conflict on land, I went cat form & prowled across the beach and stayed that way on the sea wall, until I came to Shadowprey Village. I wasn't out far enough as I entered their cove & I think a sandbar popped me out of the water & suffice it to say the Horde village people made fish bait out of me. So when you enter this area, DO NOT enter the cove, swim as straight across as possible.
I rezzed myself as far out in the cove as I could and seal formed my way out of there. As you continue on the wall, you will come to one area quite close to the wall when your fatigue bar pops up. Continue to swim on the wall, the fatigue period is short enough to make it without dying.
As you enter the Feralas zone, you will eventually pass a couple of brown beach areas & & a couple of coves. At the point when the beach area becomes brown & forested again, and before it begins to veer to the left, you are a direct swim straight across to the Feathermoon docks. Stay on the first compass setting (32,x) and you can't miss it. There is a dock veering further to the left that has a boat that also goes to Feathermoon, but the swimming distance is almost equal to get to either points. In ghost form I noticed a campfire area by the Feralas side dock & I didn't want an encounter with any more Horde characters.
Once you hit shore by the docks, you'll find Pratt McGrubben on ground by the docking building, to the left of the Flightmaster. Don't forget your 10 thick leathers!
To get to Feathermoon Stronghold just do what he said and swim down from Desolace, only a few mobs to easily avoid, stay on the wall when you see the fatigue bar, avoid the village, and it's a cinch. Oh, and the campfire on the beach by the boat pier is a goblin trader with a quest, he's harmless.
If you don't get the FP at Thalanaar then when u use the FP at Feathermoon to go to Gadgetzan it takes you way north back past Nijel's Point, and around Ratchet. With the Thalanaar FP it should let you fly straight across to Gadgetzan, saving beaucoup time.
Final note, it's similarly easy to swim from the dock at the fortress in Dustwallow Swamp to Tanaris, then run from the beach to Gadgetzan, except there are NO mobs once you clear the fortress harbor. If a thresher tags you in the harbor just keep swimming southwest to the first point of land, then continue south unhindered. OBTW, what might appear to be breaks in the wall of mountains offering passage inland are just dead-ends.
Dwarf Hunter
NE Druid
NE Warrior
Tauren Shaman
Cured sickly deers since 2005
Rathran
http://wow.allakhazam.com/profile.html?106887
I learned Artisan L/W (reached lvl 239 & Skinning at 300) before starting it so found no problems.
200x Thickleather
144x turtle scales
18x Silken thread
12x Heavy Silken Thread
7x Wildvine....
wow...lotsa stuff...
*runs off to farm*
oh and yer leatherworking needs to be 225 i think...
70 Dark Elf ShadowKnight
http://www.magelo.com/eq_view_profile.html?num=509466&resize=true
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