10.70% Chance To Drop. (2,373 in 22,186) Found on 2 creatures in 1 zones (average creature level: 1).This item is found on creatures which usually require more than one group to kill. This item can only be found on specific creatures.
I had all 6 debuffs up and my damage did not change while hitting them.
I don't see why it wouldn't. It's not a debuff on them, it's a buff for you, which ignores their armor. It's not even a 'magical' buff. It's physical.
Other than the Twin Emps, this thing is beautiful. Pop it while Quick Shots is on and Rapid Fire and I have all 6 up in under 8 seconds, which leaves me some pretty nice Aimed/Multi shot crits.
I got this tonight, every time i activate it in a pack of mobs I ww and with auto attack i have 6 debuffs up almost immediately broke all my crit records within an hour, best trinket ever. nuff said.
It keeps stacking the buff on you..rather than the debuff on them..meaning when yo u switch a target in pvp it carries over the stack of debuffs..meaning you can rack up 6 debuffs really fast on a warrior and then tab over to that mage and tear him in half.
Also of note is that it does not activate the 20 second trinket cooldown on Earthstrike, or ZG trinkets. So yes, rogues, you can pop this, hit earthstrike, Adrenaline Rush, slice and dice, and blade flurry, and go to town.
Hi...i m a fury warrior,i m dualwielding fast wepons...i m not lvl 60 yet, but i m going to be soon and do AQ.I m using and going to use wepons faster than 2.60 (maybe faster than 2)...I m interested, does this trinket's proc stack with Sunder armor?in lvl 53 5 Sunder Armor will decrease target's armor by 1800...at lvl 60 it's more then 2000...if it stacks it's totally cool for a user of fast wepons... tnx
I have acquired this trinket yesterday and tried it on some Tyr's Hand's mobs (i'm a Rogue). Well....
It stacks up every hit (i think about 80% procrate) and reset the 30 seconds timer every time you get the buff. But btw after the main buff (the trinket's one) finish, it cancels all the proc buffs you have gained.
It simply own in farming, i will try it tonight in dungeons.
Example: I have the claw of the black drake and Maladath, i think i've gained 10% dps (minimum) of damages without any other cooldowns. (Sinister trike 1000 - Ripost 800 Crits etc)
Tested today, april the 20th 2006 with my hunter on Arathor-EU. What happens is the following: 1. You activate it and you get Badge of the Swarmguard buff (30 seconds). This buff enables you to get the second buff that procs on melee and ranged hits, called Insight of the Qiraji (30 seconds). 2. You start attacking and Insight of the Qiraji starts stacking. 3. Every time Insight of the Qiraji procs it renews itself. 4. Badge of the Swarmguard does not renew itself, ever.
What it means that this is more or less useless, seeing as it takes 10 (if you're lucky) or 20 (with slow weapons) seconds to get the full proc. And after that it's unusuable for 3 more minutes. What a waste of dkp. If Badge of the Swarmguard renewed itself so that you could have 30 seconds of -1200 ac proc then it'd be nice. Atm. it's getting banked.
So to clarify - in its current state even though you proc the 6th time at the 25th second you only have 5 more seconds with the debuff. True story.
A fellow Hunter in my guild got this item and he is getting new highs on multi-shot/aimed shot crits.
How would you like a 2800+ Aimed Shot crit on a boss?
Pop this trinket, pop devilsaur eye, pop rapid fire...quick shot procs.
The main thing isn't that it's use only lasts 30 seconds, it's that you have 30 seconds to get as many procs on it as you can.
If I used it 29 seconds ago and I just stacked my 6th buff, those 6 buffs still last another 30 seconds.
3 Minute cooldown can mean 2 uses per fight vs. some bosses if you use it at the beginning. Imagine having this with full DS or Full Striker's...my guildie is one piece away from full DS (legs have dropped once in the past 7 months).
Don't tell other classes how good this is or they'll want it ><
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Predatory 60 Night Elf Hunter of Valorous Zul'jin Gear
Bigokk (Retired) - 63 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF - Damage Gear Tank Gear
Predatory Instinct (Retired) 65 Iksar Dreadlord of Hate Sullon Zek
While I cannot answer with 100% certainty, it it highly unlikely the -200 armor procs generate any hate. It's a buff that you get, not a debuff on the mob. In my experience, I have not noticed any extra aggro gen other than the increased damage derived from the effect. This seems to be a trinket intended for dpser's, and blizz would surely understand that everyone would percieve it as such. If the procs generated aggro, then it's simply not a dps trinket and rather a tanking trinket; and if this were the case id hope blizz would specify on the trinket because it's counter-intuitive.
I'd say it's around 80%~ 85% proc rate... I think it will be better if you have hawk + rapid shot to increase it's chance... after all, you DO need to make sure it proc as soon as possible, so having a fast weapon while using this trinket isn't a bad idea...
I'm female NE hunter, and I just love it when it procs, coz my character jumps up, as she is doing raptor strike. It's quite cool.
Its allegedly working in 1.10. How good is it? On the surface, it seems a little underpowered for being a Sartura drop. IMO it would be better as something with a Passive effect.
The proc rate isn't 100%. It usually takes me around between 10 and 20 seconds to get the 6 procs. Yesterday for some reason it only procced twice in a full duration, even though I was on auto shot cycling multi and arcane.
I messed with mine on the test server and in 1.10 it is fixed.. it also isn't affected by the new trinket cooldowns so you can use it with things like ZHM or Earthstrike.
I heard reports saying the armor penetration effect doesn't work at all, some others are saying it works but not on top of sunders.
Also, I was wondering how long the actual effect lasts ofter the 6th proc. The timer refreshes to 30 on every proc, but it just stops when the trinket timer reaches 30 seconds. Can you tell if the effect itself counts down to zero on the test realm ?
from the few times i have used it the proc rate is 100% once you use it. it stacked to 6 immidiately and once this is fixed i will use it very often ~25 seconds with -1200 armor is huge
Procs like hell, no problem for a hunter with a 2.9 speed bow to make it proc 6 times in 15-20 secs.
But, as someone already mentioned, it's bugged.
Absolutely no change of damage against mobs with armor (i.e. paladin guards in Tyr's Hand) after applying -1200 AC.
Sad.
Edit: Found official Bug Forum statement:
Re: Items - Badge of the Swarm Guard | 2/2/2006 2:50:19 PM PST | Bug Report Forum
The trinket is an on use item. When you activate it, you gain a 30 second buff that causes your melee and ranged attacks to proc an armor reducing buff. Our tests have shown that the item is working as intended (effect and procs occur), however it appears that the armor reduction effect is not working.
Hmm, if the proc rate after its use is high, id say it be pretty useful for a hunter who has the full AQ armor set ( for the 3 min cooldown on rapid fire).
There are two things id like to know. Would this trincket debuff stack with an applied sunder or expose armor and how much time does the user of the trinket have to apply the debuffs (or the trinket's duration).
Im going to step up and say its a Rogue/Hunter trinket. I seriously doubt it can have any use to a warrior in PvE, but yes in PvP, im not sure if they would want it tho.
But as a sword rogue, i really would want this, simply in pvp, and pve, mainly pvp.
Imagine a duel vs a rogue, you pop this when you start and by the time you get into a kidney he will have 1200 reduced armor, raising my Sinister strikes above 1k easily.
This stunlock/trinket strat will work great vs warlocks/priests/warriors/feral druids..... pretty much anyone.
Dont doubt in a second that armor has nothing to do with pvp, taking out 1200 armor is an excelent strat, all while your simply beating on the person, its not like your sundering, or taking up rage/energy to do this, its happening while your beating the person senseless...... this all said with the trinket working as intended ofcourse.
As for hunters, it says ranged, so fuk yea, seems great.
It proc's on every hit and refresh the deuffs timer to 30,So you have plenty of time within the 30 seconds of the trinkets effect to hit 6 debuffs on the target. The trinket in itself last 30 seconds even if the dubuff is at 30 sec.
It has a 3 min refresh.
Its not single target you can transfer the debuff to any mob. Its more of a buff to you like a food that adds stats,but insted lowers all targets by 1200 ar.
oh yea its broken i was first to have one and i posted it on wows bug forums.
I can't call it good bad or useless until we know the Duration of the effect.
Does the chance to proc last for 10 seconds? Meaning once you tap the trinket, you have 10 seconds in which to proc the effect? Or does the timespan in which you are given to initiate a proc last significantly longer? Cos if it was 1 minute long chance that your attacks would have to chance to proc, that would be significant. Especially if it works like Sunder Armor, which lasts 30 seconds from the last application.
Given a 2.0 speed weapon (typical for tanking), then that minute would give you 30 attacks. Give a 10% chance to proc and you are pretty well guaranteed to take away an additional 600 armor from your target. On top of the 1500 or so that Sunder gives. Sometimes less, potentially more. What if it's a 20% proc rate? Then you get to 1200...
But at this point, there's no way of telling because we know neither the duration of the effect, nor it's proc rate once it *is* in effect.
So it has serious potential to be not bad at all for a trinket.
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Tanking the Nerf Bat just like we Tank everything else
Given normal proc rates are pretty low, the changes of ever stacking it more than twice in any situation is sickeningly low.
I think you are reading it wrong, this is a used item, when you use it for 30 sec you have a chance to lower you enemies armor up to 6 times. The tooltip makes no mention of how long the actual effect lasts, and as the previous poster says, how good or bad this trinket is lies in how long the effect will last.
Use: Gives a chance on melee or ranged attack to proc an armor penetration effect on you, lowering the target's physical armor by 200 to your own attacks for 30 seconds. The armor penetration effect can be applied up to 6 times.
Cooldown: 3 minutes.
If you do the math, it's a completely useless item. It lowers the target's physical armor by 200 to your OWN attacks. Not to others, only your own. So should someone else near you have the same trinket, the effects won't stack for you personally.
It's freaking useless to let it stack 6 times when the cooldown is 3 minutes and the duration only 30 seconds.
Way to deliver some piece of crap Blizzard, well done.
Procrate would be good to know,, but it seems like this would be a awesome trinket for wars that have trouble keepin aggro on raid mobs. Use this lil guy while you're stackin up some sunders and good chance mobX will chew on you for a while. Even if it only procs twice, 30 secs isnt that long on a descent boss.
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To succeed one needs only to force the hand of fate. To excel in the mundane one needs only to trust to luck.
Just noticed it's not even passive, but use. It must proc like crazy to be useful as "use", but still seems kinda crappy. I'd rather use HoJ over this.
After the first proc the debuff lasts for 30 seconds. Since it can stack up to 6 times (and i think it means your one can stack up to 6 times and someone else can get another one) you will see it every 5 seconds. Maths is maybe for a rogue or dual wield warrior.
Imo its kinda useless in pve but for pvp its godlike.
hmmm, gief? :P
I had all 6 debuffs up and my damage did not change while hitting them.
I don't see why it wouldn't. It's not a debuff on them, it's a buff for you, which ignores their armor. It's not even a 'magical' buff. It's physical.
Other than the Twin Emps, this thing is beautiful. Pop it while Quick Shots is on and Rapid Fire and I have all 6 up in under 8 seconds, which leaves me some pretty nice Aimed/Multi shot crits.
Warriors and paladins is like leather wearers when I fight them <3
melee is nothing less than very satisfied
Also of note is that it does not activate the 20 second trinket cooldown on Earthstrike, or ZG trinkets. So yes, rogues, you can pop this, hit earthstrike, Adrenaline Rush, slice and dice, and blade flurry, and go to town.
Edited, Sat May 27 03:02:44 2006
tnx
it will appear as a buff on yourself, i think it would read something like "Ignoring 200 of your targets armor."
UselessLlama, 60 Human Paladin, Medivh
RogueLlama, 60 Night Elf Rogue, Medivh
It stacks up every hit (i think about 80% procrate) and reset the 30 seconds timer every time you get the buff. But btw after the main buff (the trinket's one) finish, it cancels all the proc buffs you have gained.
It simply own in farming, i will try it tonight in dungeons.
Example: I have the claw of the black drake and Maladath, i think i've gained 10% dps (minimum) of damages without any other cooldowns. (Sinister trike 1000 - Ripost 800 Crits etc)
What happens is the following:
1. You activate it and you get Badge of the Swarmguard buff (30 seconds). This buff enables you to get the second buff that procs on melee and ranged hits, called Insight of the Qiraji (30 seconds).
2. You start attacking and Insight of the Qiraji starts stacking.
3. Every time Insight of the Qiraji procs it renews itself.
4. Badge of the Swarmguard does not renew itself, ever.
What it means that this is more or less useless, seeing as it takes 10 (if you're lucky) or 20 (with slow weapons) seconds to get the full proc. And after that it's unusuable for 3 more minutes. What a waste of dkp. If Badge of the Swarmguard renewed itself so that you could have 30 seconds of -1200 ac proc then it'd be nice. Atm. it's getting banked.
So to clarify - in its current state even though you proc the 6th time at the 25th second you only have 5 more seconds with the debuff. True story.
Edited, Thu Apr 20 14:04:32 2006
How would you like a 2800+ Aimed Shot crit on a boss?
Pop this trinket, pop devilsaur eye, pop rapid fire...quick shot procs.
The main thing isn't that it's use only lasts 30 seconds, it's that you have 30 seconds to get as many procs on it as you can.
If I used it 29 seconds ago and I just stacked my 6th buff, those 6 buffs still last another 30 seconds.
3 Minute cooldown can mean 2 uses per fight vs. some bosses if you use it at the beginning. Imagine having this with full DS or Full Striker's...my guildie is one piece away from full DS (legs have dropped once in the past 7 months).
Don't tell other classes how good this is or they'll want it ><
60 Night Elf Hunter of Valorous
Zul'jin
Gear
Bigokk (Retired)
- 63 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
Damage Gear
Tank Gear
Predatory Instinct (Retired)
65 Iksar Dreadlord of Hate
Sullon Zek
I think it will be better if you have hawk + rapid shot to increase it's chance... after all, you DO need to make sure it proc as soon as possible, so having a fast weapon while using this trinket isn't a bad idea...
I'm female NE hunter, and I just love it when it procs, coz my character jumps up, as she is doing raptor strike. It's quite cool.
H
It gives you a buff for 30sec to proc a debuffed
the debuff is 30 sec
I dont have the item but im pretty sure this is how it works
http://wow.allakhazam.com/db/spell.html?wspell=26480
http://wow.allakhazam.com/spell.html?wspell=26481
Edited, Fri Mar 17 15:51:05 2006
I heard reports saying the armor penetration effect doesn't work at all, some others are saying it works but not on top of sunders.
Also, I was wondering how long the actual effect lasts ofter the 6th proc. The timer refreshes to 30 on every proc, but it just stops when the trinket timer reaches 30 seconds. Can you tell if the effect itself counts down to zero on the test realm ?
~25 seconds with -1200 armor is huge
But, as someone already mentioned, it's bugged.
Absolutely no change of damage against mobs with armor (i.e. paladin guards in Tyr's Hand) after applying -1200 AC.
Sad.
Edit: Found official Bug Forum statement:
Re: Items - Badge of the Swarm Guard | 2/2/2006 2:50:19 PM PST | Bug Report Forum
The trinket is an on use item. When you activate it, you gain a 30 second buff that causes your melee and ranged attacks to proc an armor reducing buff. Our tests have shown that the item is working as intended (effect and procs occur), however it appears that the armor reduction effect is not working.
The issue with the armor reduction not applying has been added to the Currently Researching sticky found here:
https://forums.worldofwarcraft.com/thread.aspx?fn=wow-bugs&t=106867&p=1&tmp=1#post106867
Edited, Fri Mar 10 19:01:28 2006
WoW: 60 NE Hunter on Antonidas
http://wow.allakhazam.com/profile.html?185598
FF XI: 75 BST / 58 NIN / 37 WHM / 35 WAR / 33 BLM / 30 THF / 25 MNK =Retired= on Hades
EQ1: 65 Bard =Retired= on Venril Sathir
There are two things id like to know. Would this trincket debuff stack with an applied sunder or expose armor and how much time does the user of the trinket have to apply the debuffs (or the trinket's duration).
But as a sword rogue, i really would want this, simply in pvp, and pve, mainly pvp.
Imagine a duel vs a rogue, you pop this when you start and by the time you get into a kidney he will have 1200 reduced armor, raising my Sinister strikes above 1k easily.
This stunlock/trinket strat will work great vs warlocks/priests/warriors/feral druids..... pretty much anyone.
Dont doubt in a second that armor has nothing to do with pvp, taking out 1200 armor is an excelent strat, all while your simply beating on the person, its not like your sundering, or taking up rage/energy to do this, its happening while your beating the person senseless...... this all said with the trinket working as intended ofcourse.
As for hunters, it says ranged, so fuk yea, seems great.
Warsong Server
Rouge - A red or pink cosmetic for coloring the cheeks or lips.
wow.allakhazam.com/profile.html?67906
It has a 3 min refresh.
Its not single target you can transfer the debuff to any mob. Its more of a buff to you like a food that adds stats,but insted lowers all targets by 1200 ar.
oh yea its broken i was first to have one and i posted it on wows bug forums.
Edited, Mon Feb 13 11:50:13 2006
Does the chance to proc last for 10 seconds? Meaning once you tap the trinket, you have 10 seconds in which to proc the effect? Or does the timespan in which you are given to initiate a proc last significantly longer? Cos if it was 1 minute long chance that your attacks would have to chance to proc, that would be significant. Especially if it works like Sunder Armor, which lasts 30 seconds from the last application.
Given a 2.0 speed weapon (typical for tanking), then that minute would give you 30 attacks. Give a 10% chance to proc and you are pretty well guaranteed to take away an additional 600 armor from your target. On top of the 1500 or so that Sunder gives. Sometimes less, potentially more. What if it's a 20% proc rate? Then you get to 1200...
But at this point, there's no way of telling because we know neither the duration of the effect, nor it's proc rate once it *is* in effect.
So it has serious potential to be not bad at all for a trinket.
Given normal proc rates are pretty low, the changes of ever stacking it more than twice in any situation is sickeningly low.
Given normal proc rates are pretty low, the changes of ever stacking it more than twice in any situation is sickeningly low.
I think you are reading it wrong, this is a used item, when you use it for 30 sec you have a chance to lower you enemies armor up to 6 times. The tooltip makes no mention of how long the actual effect lasts, and as the previous poster says, how good or bad this trinket is lies in how long the effect will last.
[img=http://img133.imageshack.us/img133/2331/lordcrop2rv7.th.jpg]
Cooldown: 3 minutes.
If you do the math, it's a completely useless item. It lowers the target's physical armor by 200 to your OWN attacks. Not to others, only your own. So should someone else near you have the same trinket, the effects won't stack for you personally.
It's freaking useless to let it stack 6 times when the cooldown is 3 minutes and the duration only 30 seconds.
Way to deliver some piece of crap Blizzard, well done.
http://wow.allakhazam.com/profile.html?68754
Night Elf Hunter
Whisperwind (PvE)
Edited, Thu Feb 2 00:30:26 2006
After the first proc the debuff lasts for 30 seconds. Since it can stack up to 6 times (and i think it means your one can stack up to 6 times and someone else can get another one) you will see it every 5 seconds. Maths is maybe for a rogue or dual wield warrior.
Imo its kinda useless in pve but for pvp its godlike.
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