Onslaught Girdle

Merchant Sell Price: 14g 40s 17c
Merchant Buy Price: 2g 88s 3c
Item Level: 78

Source: Live | Test
Other Links:
This item on Wowhead
This item on Thottbot


Onslaught Girdle
Binds when picked up
WaistPlate
564 Armor
+31 Strength
+11 Stamina
Requires Level 60
Equip: Increases your critical strike rating by 14. 
Equip: Increases your hit rating by 10. 


Gurt des Ansturms Faja de acometida Ceinturon d'assaut 맹습의 벨트 冲击束带 衝擊束腰
Updated: 2009-08-04 16:24:04 by: LogonOne

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View on:   Female | Male(Close 3D)

12.79% Chance To Drop. (5,386 in 42,100)
Found on 1 creatures in 1 zones.This item is found on creatures which usually require more than one group to kill.
This item can only be found on specific creatures.

Molten Core (12.79% - Hide)

NameLevelDrop RateDrop %
Ragnaros63 Elite5,386of 42,10012.79%


45 Threads (Search Forums)
hah
Posted: Jan 9th 2007 8:06am | IP: Logged | Reply to this
**
897 posts
Score: Decent
considering how naxx loot (girdle of the mentor) is a minor upgrade from this MC item, i'd say this is a very nice belt indeed. :D
----------------------------
Put that sig back again and you are banned. I already removed it once.
Sweet
Posted: Jan 2nd 2007 11:13pm | IP: Logged | Reply to this
**
339 posts
Score: Decent
I just got it, I love the hit chance on it, every scrap of +hit makes my life so much easier as a fury warrior. Best dps plate belt until Girdle of the Mentor in Naxx. =D
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"If failure were pie, you'd be hot, crispy, and full of apples."

"Rend adds about 8 dps if you spec imp rend. Therefore, if you put it on 100 mobs, thats an additional 800 dps. HOW IS 800 extra DPS BAD?"
Posting from In ur kitchen, eatin ur foodz
Finally
Posted: Oct 10th 2006 5:39am | IP: Logged | Reply to this
1 post
Score: Decent
This is my second 60 warrior. We killed Rag for over a year on my first one, and never saw it drop. My first kill on this toon lasnight, and he drops it ^_^ What do you know, I have the most DKP by a landslide :P
Got It
Posted: Aug 19th 2006 10:32am | IP: Logged | Reply to this
*
197 posts
Score: Decent
Finally got this after about 7 months, we've only gotten 3 in that time.

Love the look of it, even if it is just a belt. :P
----------------------------
:~
ALL WRONG!
Posted: May 4th 2006 4:04am | IP: Logged | Reply to this
33 posts
Score: Decent
Code:

swing = random 100

if swing <= miss_chance
then miss; end

swing = swing - miss_chance

if swing <= parry_chance
then parry; end

swing = swing - parry_chance

if swing <= dodge_chance
then dodge; end

swing = swing - dodge_chance

if swing <= block_chance
then block; end

swing = swing - block_chance

if swing <= glancing_blow_chance
then glancing_blow; end

swing = swing - glancing blow chance

if swing <= crit_chance
then crit; end

hit


In English:
I have a miss chance of 20%
My opponent has a parry chance of 5%
- Dodge chance of 7%
- Block chance of 8%
My opponent has a glancing blow chance of 0%
I have a crit chance of 20%

I roll 85

85 <= 20 is FALSE, not a miss, remove 20 from 85 and keep going.

65 <= 5 is FALSE, not a parry, remove 5 from 65 and keep going

60 <= 7 is FALSE, not a dodge, remove 7 from 60 and keep going

53 <= 8 is FALSE, not a block, remove 8 from 53 and keep going

45 <= 0 is FALSE, not a glance, remove 0 from 45 and keep going

45 <= 20 is FALSE, not a crit.

Stuff it, hit.

In this example, out of a random roll 1 to 100...

1 to 20: Miss
21 to 25: parry
26 to 32: dodge (32% chance that you won't do damage)
33 to 40: block
(no glance)
41 to 60: crit (20% of swings crit)
61 to 100: hit (33% of crit+hit is made of crits)




Consequences
If the miss + parry + dodge + block + glance + crit chances add up to more than 100, you can't land a standard hit - only crits.

if miss/parry/dodge/block/glance add up to 100 or more, you can't crit a white swing, and all swings will be mitigated.

If miss/parry/dodge add up to 100 or more, you can't land a hit at all. (thus: Rogues can't parry)

Increasing your parry/dodge/block will not decrease the number of crits you take over a given time period, unless the combined chance is more than 95%

For an ability, block is a seperate roll, so you can both crit and be blocked at the same time. For white damage, a block prevents a crit.

Shield block spam + improved shield block can make you virtually immune to crits.
----------------------------
I enjoy killing healers aswell as my self sometimes :D

Gruelius 60 Human Warrior Proudmoore
RE: ALL WRONG!
Posted: May 28th 2006 4:32am | IP: Logged | Reply to this
4 posts
Score: Decent
Uhh, hit/crit/miss is calculated before dodge/block/parry.

Adding any of those in the equation makes the math totally off.

Crushing and Glancing blows are total PvE hits and they dont belong in the math either, since they are calculated after miss/hit/crit.

Its simple really, first table: hit, crit and miss

Then the dodge/block/parry applies...(a block is a regular blocked hit, if you or the enemy scores a block, you or he will receive a hit minus your total block value)

whatever your score is on the hit,crit and miss tables, dodge/block/parry overrides whatever you may have scored, be it hit, crit or even miss. Same goes for glancing blows in PvE.

You cant go above 100 on the table, you pass the hit, crit miss, then move on to dodge/block/parry/glance table. Remember, whatever you may score on the first table, the second table can override anything you've rolled.

It may sound like the same thing, but it really isnt. They are not calculated together, as it makes the math totally silly and unreliable.

Blizzard has developped an intelligent combat engine that does not require 7 different datas from each swing. only 2.
:o , Garcia is right, don' play god, nub
Posted: Feb 19th 2006 12:18pm | IP: Logged | Reply to this
2 posts
Score: Decent
[Quote]RobertGarcia, that info is totally wrong...you interpreted Blizzard's info very badly :/

Its a common school of thought that a Crit must be a Hit first. Not in this game actually.

The swing chances table is divided into 3:

Hit
Crit (A crit is an auto-hit)
Miss

They are 3 seperate tables, adding to any one of those means substracting to the opposite.

so..lets say i have 70% Hit, 20% Crit, 10% Miss (Imaginary numbers) BASE.

I get +5% Hit and +10% crit from items, heres what happens:

Miss % becomes 5% (Miss - Hit bonus)
Hit % becomes 65% (Hit + Hit Bonus - Crit Bonus)
Crit % becomes 30% (Crit + Crit bonus)

Since your whole swing chances equal 100%. the percentage from each bonus is distributed.

The only thing to understand here is that a Crit is NOT a Hit! A crit is an auto-hit. A Hit is just a regular Hit.

Hope you understand.[quote]


................................... An crit does need to hit, nuub -.-, ever heard of rogues missin' full point evis with coldblood? :)

Edited, Sun Feb 19 10:31:21 2006
----------------------------
Gunde - 60 gnome rogue
Lightnings blade
Posting from Jakobsberg
RE: :o , Garcia is right, don' play god, nub
Posted: Feb 22nd 2006 10:38am | IP: Logged | Reply to this
8 posts
Score: Decent
fragk's explination is exactly right. We've had this discussion countless times in our guild, so to settle it once and for all I did a 1000 swing test with different sets of gear. The results support his explination and the dev's.

Please for the community mod ImmortalGunde's post down to spare the rest of the people who come to this thread another kewl dude b'net kiddie
RE: :o , Garcia is right, don' play god, nub
Posted: Feb 20th 2006 2:42am | IP: Logged | Reply to this
4 posts
Score: Decent
Coldblood is a an ability, meaning 5% miss rate.
Please, this is going to sound aweful but, learn to play.
uhhh, noo..
Posted: Jan 10th 2006 3:32pm | IP: Logged | Reply to this
4 posts
Score: Decent
RobertGarcia, that info is totally wrong...you interpreted Blizzard's info very badly :/

Its a common school of thought that a Crit must be a Hit first. Not in this game actually.

The swing chances table is divided into 3:

Hit
Crit (A crit is an auto-hit)
Miss

They are 3 seperate tables, adding to any one of those means substracting to the opposite.

so..lets say i have 70% Hit, 20% Crit, 10% Miss (Imaginary numbers) BASE.

I get +5% Hit and +10% crit from items, heres what happens:

Miss % becomes 5% (Miss - Hit bonus)
Hit % becomes 65% (Hit + Hit Bonus - Crit Bonus)
Crit % becomes 30% (Crit + Crit bonus)

Since your whole swing chances equal 100%. the percentage from each bonus is distributed.

The only thing to understand here is that a Crit is NOT a Hit! A crit is an auto-hit. A Hit is just a regular Hit.

Hope you understand.
!
Posted: Dec 9th 2005 7:13am | IP: Logged | Reply to this
22 posts
Score: Decent
have one
nice item 4 pvp
pala frostmoure
summary of Crit and Hit relationship
Posted: Nov 28th 2005 7:06pm | IP: Logged | Reply to this
*
82 posts
Score: Default
Heres how I see +Crit and +Hits.

Fact 1: Crit affects all actions including misses, this stated from Blizzard

Fact 2: +Hit Items take away from miss default totals

Fact 3: +5 Chance to Hit = 5 extra hits from the miss total.

Fact 4: Crit will affect those 5 extra hits from the miss total because of FACT 1.

Fact 5: +Crit will not take away from Hit rate, otherwise Rogues would be missing like a mofo and doing nerfed damage with their 30%+ Crit rate subtracting Directly from Hit Rate. Also, warriors would then miss Overpower almost always due to 75% or so Crit chance of Overpower with gear.

Fact 6: Crit has no limit and can increase more than +HIT due to your Miss cap, so its POSSIBLE that your crit rate COULD one day be 100% if Blizzard implemented such gear but you can never get less than 0% miss because then you'd be getting extra attacks.

Fact 7: You can add more +Crit stuff than +Hit stuff in game via Potions, Elemental Stones, Gear etc. than +Hit. (EVENTUALLY higher (100% or so) crit would greatly outweigh 100% hit. 100% hit is way more feasable though with the right gear and Blizz helping on the Miss Caps.)

Thank you.
----------------------------
NEF dead after 3 Weeks of attempts GG
C'Thun Here We Come!!
dropped as well
Posted: Sep 16th 2005 3:57am | IP: Logged | Reply to this
8 posts
Score: Decent
first Dragon Legion Raggy kill on Zenedar EU as the second alliance guild to pull it off...
the whole fight laster 4.5 minutes, raggy @ 29% before first wave of the sons of flame, then WTFPWNED raggy with only 6 people dead...

16 debuff slots FTW :p
RE: dropped as well
Posted: Oct 24th 2005 7:47am | IP: Logged | Reply to this
23 posts
Score: Default
Trust us, you werent second alliance guild to do it. We have been doing it since July. Sounded good when you wrote tho i bet.
----------------------------
I am the tank you always wished you could be.
RE: dropped as well
Posted: Oct 26th 2005 12:38pm | IP: Logged | Reply to this
1 post
Score: Decent
I'm sure he meant second alliance guild on Zenedar, which they were :)
got it
Posted: Sep 6th 2005 6:36pm | IP: Logged | Reply to this
3 posts
Score: Decent
got it from ragnaros 1st kill today
31/5/15, 33.80crit chance unbuffed :)
pally power
Posted: Aug 28th 2005 4:03pm | IP: Logged | Reply to this
4 posts
Score: Decent
Got mine today
Yes
Posted: Aug 26th 2005 9:36am | IP: Logged | Reply to this
19 posts
Score: Decent
Awesome sauce.
GOOD GOD
Posted: Aug 17th 2005 5:49pm | IP: Logged | Reply to this
*
227 posts
Score: Decent
I did read all of that and have come to the inescapable conclusion that this item is only for Dual wielding Mage melee/rage/MS/berzerker/crossbow wielding pacifists

Do the math , ur head will explode.

Besides that whichever warrior or pally wants to spend the most points gets it.
----------------------------
Indecent - Orc Hunter. Duskwood. PvE
Defiant - Tauren Druid - Blackwing Lair. PvP
wow
Posted: Jul 12th 2005 8:20am | IP: Logged | Reply to this
2 posts
Score: Decent
how did u guys read all that...I quit after the second guy typed out wat the first guy gave u a link for...WOW players are smarter than I thought they were O.o
O.o
Posted: Jun 18th 2005 9:40pm | IP: Logged | Reply to this
13 posts
Score: Decent
Why the hell are people talking about hunters 2h rolling anyways? This is a bloody plate item, lets stick to the pally vs warrior plate rolling =P.

Was a joke, but in all seriousness if a pally rolled on this his/her head would be thrown in molten lava.
Slightly disappointed there is not agil on this belt, and also bit disappointed the ac is lower than the belt off the master smith guy in ubrs. personally i like 1% parry, but 1% hit isnt so bad. But it should dam hell be 2% crit considering its off ragnaros. I would much rather the stats be;
530armor
21str
10agil
11stam
2%crit
1%parry

Edited, Sat Jun 18 21:40:30 2005
----------------------------
- Exfurios -
-=End=-
Posting from Syd/Aus
RE: O.o
Posted: Jun 20th 2005 11:31am | IP: Logged | Reply to this
41 posts
Score: Decent
Anyone who rolls in Molten Core should be thrown in the lava. Give it up, warriors like it, Retribution Pallies like it. End of Story, if it were Warrior only, it would have a damn Class Restriction.
RE: O.o
Posted: Jun 18th 2005 9:50pm | IP: Logged | Reply to this
14 posts
Score: Decent
ehh.. why? 1% to hit is better than 1% crit.
Info on crit and hit chances
Posting from Finland
RE: O.o
Posted: Jun 20th 2005 11:02pm | IP: Logged | Reply to this
15 posts
Score: Decent
That link proves, hands-down, that 1% crit is better than 1% hit.

It shows that your crit chance is applied separately from your hit chance. If you put on an item giving +5% chance to hit, your crit chance will not change one bit (out of 100 melee attacks you will miss ~5 less, but since crit chance doesn't count misses it will stay exactly the same).

People used to argue that not only would more of your attacks hit, but also that would cause you to get more crits out of every 100 swings. Now that is disproven, and we can directly compare +crit and +hit knowing that neither statistic alters the other one at all.

Lets use some basic argumental math to compare them.

1.) -If the damage from 1 critical hit
= the damage of 2.0 normal hits.
-Than 1 extra critical hit out of 100 swings
= the same damage as 1.0 extra hit out of
100 swings. (because 2+0 = 1+1)

2.) -We know that +1 % increased chance to hit
= (-1) missed attack out of 100 swings
= 1.0 extra hit out of 100 swings.

3.) -Therefore the additional damage from +1 %
chance to crit
= the additional damage from +1 % chance to
hit.

So +1% crit = +1% to hit, right? It does unless you are a Rogue with Lethality (increases your special abilities' crit damage bonus by 30%), or a Warrior with Deep Wounds and Impale (DW causes a nice DoT whenever you crit, Impale increases the crit damage bonus of your abilities by 20%).

Since I'm a Rogue, lets try our comparison again with Lethality 5/5 and just look at a sample of 100 Backstab ability swings. With the talent, my critical backstabs deal +130% instead of the normal +100% (so 2.3x damage instead of 2.0x).

1.) -If the damage from 1 critical BS
= the damage of 2.3 normal BS's.
-Than 1 extra critical BS out of 100 swings
= the same damage as 1.3 extra BS out of
100 swings. (because 2.3+0 = 1.3+1)

2.) -We know that +1 % increased chance to hit
= (-1) missed BS out of 100 swings
= 1.0 extra BS out of 100 swings.

3.) -Therefore +1 % crit
= 1.3 extra BS's out of 100 swings
-While +1 % to hit
= 1.0 extra BS's out of 100 swings

For most people, +1% crit is exactly as good as +1% to hit since they add the same exact theoretical damage over the same sample (and therefore time).

However, if you are a Rogue who has the Lethality talent or a Warrior with Deep Wounds and Impale, +1% crit will give you more of a damage bonus over the same sample of swings (time) than +1% to hit because when one of your abilities crits it deals more than twice it would as a non-crit.

Math isn't that hard, hope everyone sees how it works now.
----------------------------
Robots, 70 Troll Rogue, 31-23-7
Co-GM of <Beatdwon Brigade> on Bleeding Hollow Horde PvP
Posting from Pittsburgh, PA
RE: O.o
Posted: Jun 27th 2005 5:01pm | IP: Logged | Reply to this
2 posts
Score: Decent
Read carefully what that CM said. I'm not stating anything here, most like asking.

"The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses. "

So, ignoring all defensive actions (Block/Parry/Dodge/etc..) if I have 20% crit chance, 20% miss chance, and 60% hit chance and I equip an item that gives me +5% toHit and +5% crit, my stats become 25% crit, 15% miss chance, 60% hit chance.

New hit chance = (Original hit%) + (toHit modifiers) - (crit modifiers)
60% + 5% - 5% = 60%

I can only assume from this that if I put on item that only has +5% crit, this happens

60% + 0% - 5% = 55% to hit.

I dont know, but that becomes couter productive because as said earlier you can miss on a crit.
RE: O.o
Posted: Jun 28th 2005 2:14pm | IP: Logged | Reply to this
15 posts
Score: Decent
What everyone is wrong about is one simple fact.

In this game, your "chance to hit" ACTUALLY means your "chance to score a non-critical, non-miss hit."

It does NOT mean your "chance to score a non-miss that could then end up being a crit."

The dev post says that "hit chance" (aka non-crit hit chance out of 100 swings) and "crit chance" (aka critical hit chance out of 100 swings) are calculated SEPARATELY. Your chance to hit and your chance to crit are COMPLETELY INDEPENDANT of each other! One does not affect the other, except in one way - +crit% lowers your hit%, which is what the above poster is worried about.

What you have to realize is that your MISS chance STAYS THE SAME. +1% crit means one more swing out of 100 will be a critical hit, and one less swing out of 100 will be a non-critical hit. You will still have the same number of misses out of 100.

So,
+crit replaces normal hits with crits
+hit replaces misses with NORMAL HITS
----------------------------
Robots, 70 Troll Rogue, 31-23-7
Co-GM of <Beatdwon Brigade> on Bleeding Hollow Horde PvP
Posting from Pittsburgh, PA
RE: O.o
Posted: Jun 27th 2005 12:43pm | IP: Logged | Reply to this
3 posts
Score: Decent
But what you're missing is that the "extra" hit granted from +to hit can crit, effectively meaning that +to hit is better. And what would you rather have, hamstring missing 1 time less out of every 100 tries or hamstring criting 1 extra time out of every 100?
RE: O.o
Posted: Jun 28th 2005 2:02pm | IP: Logged | Reply to this
15 posts
Score: Decent
*sigh* no. The entire point of my previous post was that the recent developer post shows very clearly that that extra hit CANNOT crit. If you put on an item that gives you +1% to hit, all it does is decrease your chance to miss by 1%.

What you are saying is that if I equip an item that does nothing but give me +1% to hit, then my % chance to crit will also go up very slightly, right? Wrong. The developer said:

"+toHit items subtract from your miss%.
So, ignoring all defensive actions (Block/Parry/Dodge/etc..) if I have 20% crit chance, 20% miss chance, and 60% hit chance and I equip an item that gives me +5% toHit and +5% crit, my stats become 25% crit, 15% miss chance, 60% hit chance.
New hit chance = (Original hit%) + (toHit modifiers) - (crit modifiers)
60% + 5% - 5% = 60%
New crit chance = (Original crit%) + (crit modifiers)
20% + 5% = 25%

New miss chance - (Original miss%) - (toHit modifiers)
20% - 5% = 15%"

Look at what I bolded. If +toHit also increased your crit chance, then he would have said:
"New Crit chance = (Original crit%) + (crit modifiers) + (slight increase from hit modifiers) = 20% + 5% + ?% = greater than 25%"

Let's take the +hit out of this formula. If +hit alters crit chance (like you say) then my final crit chance will be different for an item that gives +5% crit AND +5% hit than it would be for an item that JUST gave +5% crit, right? You are saying the +5% crit AND +5% hit will increase my crit chance MORE than an item with JUST +5% crit. SO:

"if I have 20% crit chance, 20% miss chance, and 60% hit chance and I equip an item that gives me JUST +5% crit, my stats become 25% crit, 20% miss chance, 55% hit chance.
New hit chance = (Original hit%) + (toHit modifiers) - (crit modifiers)
60% - 5% = 55%
New crit chance = (Original crit%) + (crit modifiers)
20% + 5% = 25%

New miss chance - (Original miss%) - (toHit modifiers)
20% = 20%"

So, using the exact formula supplied by a developer:
Item 1 = +5% to hit AND +5% to crit
Final chance to crit = 25%
Item 2 = JUST +5% to crit
Final chance to crit = 25%


Get it now?
+1% to hit does one thing; it replaces one "miss" out of 100 swings with 1 "NON-CRITICAL hit."
+1% to crit does one thing; it replaces one "non-critical hit or miss" out of 100 swings with one "critical hit."

So, like I said in my previous post, if you look only at normal melee attacks,
+1% crit = 1 extra non-critical hit worth of damage out of 100 swings.
+1% to hit = 1 extra non-critical hit worth of damage out of 100 swings.

But if you account for the talents of rogues and warriors that increase special abilities' crit damage significantly, then +1% crit is much better than +1% to hit.

Do the math. Use the exact developer-supplied formula. Put on a +1% to hit item (with no +agil) in game and weep as your crit chance stays exactly the same to the hundredth. The "extra" hit from +hit items can NOT crit, so says the developers of the game.

Edited, Tue Jun 28 14:04:26 2005
----------------------------
Robots, 70 Troll Rogue, 31-23-7
Co-GM of <Beatdwon Brigade> on Bleeding Hollow Horde PvP
Posting from Pittsburgh, PA
RE: O.o
Posted: Jul 4th 2005 4:59pm | IP: Logged | Reply to this
3 posts
Score: Decent
Even if that's the case 1% hit is worth more than 1% crit because of the fact that they're equivelent in dmg, but a crit doesn't double the effect of a skill while a hit adds the effect instead of not adding the effect.

Edited, Mon Jul 4 17:05:27 2005
hunter melee ftl
Posted: Jun 18th 2005 10:24am | IP: Logged | Reply to this
3 posts
Score: Decent
hunters...meleeing? unless your getting your skill up the only reason to melee is to run past, and do a wing clip+raptor strike. Thats it. If a hunter is trying to melee in freaken pvp, go re-roll a warrior nub.
ye right
Posted: Jun 17th 2005 9:41am | IP: Logged | Reply to this
8 posts
Score: Decent
so you say, that hunters should roll on 2handers more than warriors? would it be okay that a warrior would roll on a DHC if a hunter would be in the party. warriors need guns for pulling too.
RE: ye right
Posted: Jun 17th 2005 12:00pm | IP: Logged | Reply to this
23 posts
Score: Decent
Again, same arguement, different item.

Hunters melee ALOT more than warriors use a ranged weapon to pull.

So throw out the "WAAAAAAAH he rolled a weapon, so I'll roll his gun" arguement.

Wraithsblade, Warrior.
----------------------------
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
Posting from Azeroth
RE:l33t
Posted: Jun 17th 2005 7:15am | IP: Logged | Reply to this
alynx
Scholar
*
71 posts
Score: Decent
Quote:
finally, something great that hunter has NO right on it

got fed up of frigging hunters stealing my 2handers


Well , aren't hunters allowed to use 2 handed weapons by you? We got as much right to use 2 handed weapons as you do , and a roll for needed items is fair. Not stealing. We can't use mail before lvl 40 and all classes have their strength and weakness. So all in all! Stop complaining when a person rolls on an item that you so eagerly longs for. It is nothing but fair.

THNX
Posting from Norway
nice
Posted: Jun 16th 2005 9:09pm | IP: Logged | Reply to this
*
73 posts
Score: Excellent
Superior PvP belt indeed, great to see such items :)
----------------------------
Naz - Tauren Warrior - <Devoted> - Ravencrest
http://wow.allakhazam.com/profile.html?55180
Posting from Denmark
Eh
Posted: Jun 16th 2005 4:22pm | IP: Logged | Reply to this
3 posts
Score: Decent
Quote:
hey, STFU. kthx. stealing? can hunters use 2handers? i think so. so have another whaaburger and some more frenchcries plz.


Was that a put down or just trying to sound intellegent. opps failure.

Eh Hunters do get 2 handers think you reconfirmed what he just said.
RE: Eh
Posted: Jun 17th 2005 12:06am | IP: Logged | Reply to this
**
415 posts
Score: Good
Agreed. Some people have no net etiquette at all.
nice
Posted: Jun 16th 2005 12:58pm | IP: Logged | Reply to this
39 posts
Score: Decent
Very nice, should consider to reroll a warrior :o
----------------------------
kkkkkkkkkkkkkk
Posting from Denmark
Amazing...
Posted: Jun 16th 2005 11:23am | IP: Logged | Reply to this
3 posts
Score: Decent
truly amazing...
the warriors/palas that get this one can feel pretty darn lucky!
replacement
Posted: Jun 16th 2005 10:32am | IP: Logged | Reply to this
23 posts
Score: Decent
finally omokk's garter belt gets replaced!!
ouch
Posted: Jun 16th 2005 9:38am | IP: Logged | Reply to this
23 posts
Score: Decent
all i can say is amazing really.

add this to a warrior/pally pvp set ftw
----------------------------
Ragnaros-Eu, level 60 undead priest
Burning Blade-Eu, level 60 undead rogue
Trollbane-Eu, level 3 orc warlock
"Who needs a healer when you could have a priest"
also dropped for us
Posted: Jun 16th 2005 9:20am | IP: Logged | Reply to this
25 posts
Score: Decent
dropped for us also
Lorune from Inner Sanctum guild on Silvermoon got it
:)
l33t
Posted: Jun 16th 2005 1:12am | IP: Logged | Reply to this
25 posts
Score: Decent
wats best about this piece - its plate

finally, something great that hunter has NO right on it

got fed up of frigging hunters stealing my 2handers
RE: l33t
Posted: Jun 17th 2005 10:24am | IP: Logged | Reply to this
7 posts
Score: Decent
LoL, seems somebody doesn't like to play nice, that is what rolling is for. I have never complained when somebody else fairly won something I needed. Remember it's a game, if you are not having fun plying with others you might want to try solo outings.
RE: l33t
Posted: Jun 16th 2005 2:44pm | IP: Logged | Reply to this
7 posts
Score: Decent
hey, STFU. kthx. stealing? can hunters use 2handers? i think so. so have another whaaburger and some more frenchcries plz.
hammerz, Posted: Jun 16th 2005 7:36am, Score: Sub-Default, [expand] still nice you said right ^^
eh
Posted: Jun 16th 2005 1:01am | IP: Logged | Reply to this
14 posts
Score: Decent
eh.....

jk
Dropped tonight
Posted: Jun 16th 2005 1:00am | IP: Logged | Reply to this
8 posts
Score: Decent
Dropped off Rag for us tonight on the Bloodhoof server. Fury specced warrior ftw
@_@
Posted: Jun 16th 2005 12:39am | IP: Logged | Reply to this
49 posts
Score: Decent
holy crapola batman!
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60 rogue troll, Server Warsong
Posting from Vermont!
holy sh.....
Posted: Jun 16th 2005 12:34am | IP: Logged | Reply to this
2 posts
Score: Decent
wow....amazing
wtf
Posted: Jun 16th 2005 12:23am | IP: Logged | Reply to this
13 posts
Score: Default
wtf
wow
Posted: Jun 16th 2005 12:09am | IP: Logged | Reply to this
17 posts
Score: Decent
just wow
eobi, Posted: Jun 16th 2005 11:42am, Score: Sub-Default, [expand] Warlock belt for sure.

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