If there is one developer that has defined my gaming experience best over the last 20 years it's Blizzard Entertainment. Not only have I been a fan of the Warcraft franchise since the original RTS title was released in 1994, but they have also delivered two additional franchises that have captivated my attention on and off again across multiple titles, expansions, genres and platforms.
In fact the only game or game-world that has even come close to holding my interest to the same extend is League of Legends, if not in sheer number of years than at least in time spent in game. Unlike the unbridled affection I have for the immense depth of character of the three expertly crafted Blizzard franchises, League of Legends holds my attention primarily because of the engrossing MOBA game-play it offers.
So at the very first mention of Blizzard developing its own MOBA (or online team brawler as they prefer to call it), as well as the rebranding and continued development of the project, I am not ashamed to admit that I am more than a little excited.